![]() "Bethesda doesn't allow the traditional way of modding by editing some configuration files that tell the game to not require those packaged assets," Neeher said. Both informed me they used tools from Fallout 4 modding to alter the game files, as according to Neeher "the core of Fallout 76 is basically identical to Fallout 4", while "the game assets are packaged exactly the same way too". To find out, I got in touch with both Motherofdeathclaws and Neeher to ask how they created the mods. So how on earth have these modders already manage to change Fallout 76? ![]() Howard also explained Fallout 76 will let players create mods "in their own private world," and modding would therefore not be available in the beta. At this year's E3, Bethesda's Todd Howard said modding support would only arrive after the game's launch, as the developer wants to focus on creating a "well-running, robust service" first. If you're feeling a little confused as to how modders managed to do this so quickly, you're not alone. Day one of the PC beta and we already have wasteland goths. ![]() One mod by Motherofdeathclaws, for instance, lets players colour their hair any shade they like (even bright purple), while another by Neeher transforms your character's vault suit from blue to black. The mods range from simple menu alterations to some pretty funky texture changes. Over on Nexusmods, a handful of Fallout 76 mods have appeared. PC players have had their hands on the Fallout 76 beta for a mere nine hours, yet several modders have already figured out how to alter the game.
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